Survival / Exploration; What makes it awesome?
- The thrill of a dangerous world. You will need to explore to survive, but exploring is also dangerous. The world is against you, (simply living is a challenge) the weather will play a part in this as well as a day / night cycle. Starvation and dehydration are also factors to be considered.
- Playing with limited vision. This will increase the anxiety, not knowing what’s around a corner makes you wander.
- Finding items that you can use to improve yourself or your holdout, makes you continue to play. You want to get better and get more stuff. We always strive for improvement as a sense of progress.
The
following features are needed to make the game interesting!
General schedule:
- First
off is vision! This will increase -if not make- the experience of exploring. On a
side note it will also improve performance.
- After
that will be world generation. The world you explore must be exciting. Finding
interesting buildings / ruins / items is a must. We need many different locations
with each a different feel to them. For instance a couple of houses grouped
together is nice but after ten of them it gets boring. If after those ten villages
you find a small military outpost, now that’s exciting!
- Items!!
Finding those precious items you value so highly is a must! You must be rewarded
for your troubles. The feeling of: “YES! I SO NEEDED THAT!” is what we want to
create. We need a great number of items, ranging from clothing, food ‘n drinks
and weapons to medicines, tools, gadgets and building materials. We want you to
go through all the desks and drawers to look for that one awesome thingie you
need so bad.
- Together with the items comes the inventory system. It must be easily accessible
for the player. We like the approach of a no-slot inventory. Like the one you
see in Ultima Online. The weight and possibly the volume of items will
determine if you are able to carry something or not.
- Status
of a character. The player must be able to see the status of the characters. It
should be apparent if they are wounded, cold, sick or hungry. Also equally
important is to show a characters skills and abilities.
- Playtesting!
- Environment!
The environment must influence a characters needs and behavior. If you stand
out in the rain you will get cold, especially if you do not have a raincoat or umbrella.
The same goes for night and day time. At night it will be colder and you can’t see
much without a light source. Also you will stand out a lot when using a light
source, attracting unwanted attention! The surrounding buildings or vegetation will
block sight and may make passing through an area more dangerous.
- Playtesting!
- Enemy
types and behavior. The implementation of scary monsters which might be lurking
around each corner will increase the thrill of the game. Mindless monsters
wandering about will make you hide around corners and staying quiet. More
intelligent monsters will provide a strategic element when encountering them. Monsters must spawn and wander in ways that
seem logical.
- Playtesting!

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