In short, To Marrow is a single player, top down
post-apocalyptic survival game in which you get to control a party or family of
four people whose ride just broke down, forcing you to stay put for a bit and
build a camp for the night. However, you can't stick around for long because
your resources are running low and a poisoned apple a day doesn't quite keep
the monsters at bay...
The world is randomly generated, but for most part it is a
barren wasteland with few ruins and little life. There is a lot of junk from
before the world as it was before something horrible happened. This junk can be
found and used by you and your characters to build a camp and other important
things like a water purifier. The items you use, however, will always remain
the way they were. This means the table you built from a surfboard, an exhaust
pipe and a road sign will look like such and can be disassembled to move around
or build something else.
As time goes, you hopefully gather more resources and your
people will gain more knowledge of how to use it. Times are getting tough and
you really don't want anyone to die, because even though grannie is a pain in
the neck, she knows more than you! If
you did die, but discovered a good spot (somewhere with a well, for example)
you have to option to start there in your next game. The rest of the world does
change.
A few things to watch out for.
Thirst: Death cause #1. Can you even drink the water?
Hunger: Sure you can go without for a while, but walking straight is starting to get difficult.
Hygene and general health: You won't live long anywhere with that nasty infection and the smell of fear is starting to attract more than mosquito's.
Other people: They sure do fancy your shit!
Monsters: They fancy you!
The weather: If acid rain can be seen as weather...
Why?
We wanted to create a game we would enjoy playing more than
anything. And what is more enjoyable than exploring places you have never been
whilst being chased and threatened? Nothing! Exactly!
Furthermore, we want people, including us, to experience
their own adventures as something
crazy and special, which is why the environment is randomly generated for most
part. There will be several scenes in the game you may or may not encounter
which will allow plot conspiracies to take place.
How?
We are a programmer-artist duo, working together with an
external sound design team. Unity is our engine of choice as it allows us to
play with shaders and use more advanced coding than Flash would. Despite the 3D
engine, the game is 2D. Animations and different sides of objects are made with
Photoshop and Flash and rendered into sprite sheets.
Future plans
It is our goal to create a working prototype within these
few months to test ourselves as team and our entrepreneurship. If we succeed
and enjoyed the process enough, the project will be put in a Kickstarter, Steam
Greenlight or something similar which should allow us to further develop the
game for about another year.

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