To Marrow

What?
In short, To Marrow is a single player, top down post-apocalyptic survival game in which you get to control a party or family of four people whose ride just broke down, forcing you to stay put for a bit and build a camp for the night. However, you can't stick around for long because your resources are running low and a poisoned apple a day doesn't quite keep the monsters at bay...

The world is randomly generated, but for most part it is a barren wasteland with few ruins and little life. There is a lot of junk from before the world as it was before something horrible happened. This junk can be found and used by you and your characters to build a camp and other important things like a water purifier. The items you use, however, will always remain the way they were. This means the table you built from a surfboard, an exhaust pipe and a road sign will look like such and can be disassembled to move around or build something else.

As time goes, you hopefully gather more resources and your people will gain more knowledge of how to use it. Times are getting tough and you really don't want anyone to die, because even though grannie is a pain in the neck, she knows more than you!  If you did die, but discovered a good spot (somewhere with a well, for example) you have to option to start there in your next game. The rest of the world does change.

A few things to watch out for.
Thirst: Death cause #1. Can you even drink the water?
Hunger: Sure you can go without for a while, but walking straight is starting to get difficult.
Hygene and general health: You won't live long anywhere with that nasty infection and the smell of fear is starting to attract more than mosquito's.
Other people: They sure do fancy your shit!
Monsters: They fancy you!
The weather: If acid rain can be seen as weather...

Why?
We wanted to create a game we would enjoy playing more than anything. And what is more enjoyable than exploring places you have never been whilst being chased and threatened? Nothing! Exactly!

Furthermore, we want people, including us, to experience their own adventures as something crazy and special, which is why the environment is randomly generated for most part. There will be several scenes in the game you may or may not encounter which will allow plot conspiracies to take place.

How?
We are a programmer-artist duo, working together with an external sound design team. Unity is our engine of choice as it allows us to play with shaders and use more advanced coding than Flash would. Despite the 3D engine, the game is 2D. Animations and different sides of objects are made with Photoshop and Flash and rendered into sprite sheets.

Future plans
It is our goal to create a working prototype within these few months to test ourselves as team and our entrepreneurship. If we succeed and enjoyed the process enough, the project will be put in a Kickstarter, Steam Greenlight or something similar which should allow us to further develop the game for about another year.

When we graduate we would like to continue working on this game, so we could use some help ;)


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